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Posts tagged "programming"

Laocoön and His Sons

#computation   #art   #particles   #processing   #sculpture   #programming  

50,000 magnetic particles present the form of the famous Laocoön sculpture at the Vatican.



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Rhonda

#art   #tool   #programming   #3d   #drawing  

The hands on the screen belong to James Paterson. He is using “Rhonda”, a 3D drawing tool developed by Amit Pitaru circa 2003.

The first half of the video shows James doing a drawing start to finish. In the second part James is cycling through various previous drawings, created between 2004 and 2005.



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Hall of Fragments

#installation   #art   #programming   #visual   #venice  

Hall of Fragments served as the entranceway to the 11th Venice International Architecture Exhibition Out There: Architecture Beyond Building.

Cinema constructs alternate architectural universes, places where designers can create environments that are free from the material and gravitational restraints of corporeal life. Bullets can be dodged, tall buildings leapt in a single bound, and houses dropped on unsuspecting witches with no damage to the young girl inside. This is truly architecture beyond building, a place bound only by imagination and the limits of projection technology.
This interactive installation sets the stage for “Architecture Beyond Building” by exploring how cinema’s freedom from physical restraints influences perception and behavior. The immersive environment is built of images from iconic films, presented in a manner where the visitor’s behavior influences, or authors, the cinema experience: The motion of inhabitants dynamically affects the sound and imagery on two curving screens – in a real-time simulacrum of the feedback loop between cinema and architecture.

As the visitors move between the screens, images from films will appear in a cascade of crystalline fragments. Based on algorithms coupled with motion sensor devices, a visitor can make film fragments grow into columns of three-dimensional textures, whose shapes may expand and overlap those from other visitors to create larger figures and infinite variations. Backstage, behind each screen, visitors find a pool of smaller screens monitoring the 30 film clips that feed the content of the installation. Each visit, each movement will create a distinctive architectural experience of a familiar set of images. Those architectures are not prescriptive. They instead offer opportunities.

project site: http://lab.rockwellgroup.com/work/venice-biennale

Credits
Principals: David Rockwell with Casey Jones and Reed Kroloff
Design Team: Tucker Viemeister, James Tichenor, Joshua Walton, Zach Gage, Keetra Dixon, Craig Negoescu, Thomas Haggerty



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Toxiclibs

#art   #library   #math   #java   #processing   #toxiclibs   #programming  

toxiclibs is an independent, open source library collection for computational design tasks with Java & Processing. After 2.5 years of continuous development & refactoring, the collection consists of >14k lines of code, 124+ classes, 18 packages bundled into 7 libraries. The classes are purposefully kept fairly generic in order to maximize re-use in different contexts ranging from generative visuals, data visualization to digital fabrication, use as teaching tool and more.

Following a public call for participation, this showreel is meant to provide a short overview of projects & experiments done by current users of the libraries.

More information & downloads: toxiclibs.org



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Interstitial Fragment Processor

#visual   #programming   #zone   #detection   #fragment   #processor  

Interstitial Fragment Processor (2007: Golan Levin). A synaesthetic realization of the latent mass within negative spaces, the Interstitial Fragment Processor collects and drops the contoured shapes formed within and between the bodies of its participants. Elastic red and blue animated objects plummet toward the gallery floor, producing audiovisual improvisations on vertical descent and collision.

More information, flong.com/projects/ifp/



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